Territory War
Viewers pick a team and fight for land around the castles.
A Rose (1 coin) adds 1 ball to the sender's team and Confetti (100 coins) adds 100, each ball showing the sender's profile picture. A Brown Paw (5 coins) calls a large boss ball and gives the castle a 30-second speed surge, and a Swan (699 coins) protects the castle's land for 15 seconds.
Tower War
CHAT and CREATOR race to build the taller tower, and each side banks its wins.
A Rose builds 10 tiles for CHAT and a GG builds 10 tiles for CREATOR. A Doughnut or Bouquet Flower wrecks the rival tower, a Cap or Paper Crane steals its tiles, and a Galaxy or Glowing Jellyfish wipes a tower out. The default gift pairs have matching coin costs, so neither side starts with an edge.
Marble Race
Viewers join a wooden marble course for free and race each other to the finish.
By default a Rose boosts your own marble and a Chili drops a banana ahead of the leader. A Finger Heart sends a shell after the leader, and a Doughnut shakes every marble on the track.
Horse Race
Ten country horses run a continuous race while viewers back their favourite.
A Rose pushes the United States horse, a Chili pushes Brazil and a TikTok gift pushes the United Kingdom by default. Paid distance left over after the finish line carries into the next lap, and typing a country's name in chat gives that horse a free push.
Zombie Hill
A mounted gun defends the hill on its own while chat names turn into zombies.
Mapped gifts send in tougher enemies, such as giants and skeleton swarms, to overrun the hill. Other mapped gifts work for the defence, dropping medkits or building Tesla towers and barbed wire. Kills advance the waves, and when the hill falls a result card appears before the climb restarts with the score banked.
Faction Battle
The whole room splits into two teams on one tug-of-war bar.
The first time someone interacts, they are put on a team. Every gift then pushes their side's bar by its coin value, so a Confetti (100 coins) moves it far more than a Rose (1 coin), and repeat gifts build combo streaks with particle bursts. The overlay tracks the top gifter on each side for shoutouts.
Raid Boss
A boss health bar sits on screen and the room works together to bring it down.
Every gift counts by its coins, which become damage before any Super Fan multiplier, so a 100-coin gift hits far harder than a 1-coin Rose. Likes bank up into hits at a set threshold. When the boss reaches zero, the round MVP is named and the board locks for a short cooldown.
Plinko
An always-on overlay that turns gifts into bouncing balls.
Every gift drops one ball per coin, so a Confetti (100 coins) sends 100 balls down the pegs. Each ball lands in a bucket worth x1, x2, x4, x8, x4, x2 or x1, and that number is added to the sender's score. Top Gifters is tracked separately, counting gift coins.
Trivia Sprint
Each viewer gets one guess per question, and the first correct answer ends it.
A gift never answers a question for anyone. Every 100 coins a viewer sends raises their answer multiplier for the rest of the match, and Super Fans score double, so a supporter's next correct answer is worth more.