Games for your TikTok LIVE
Hype Express.
Three supporters send any gifts to start a timed route. The train climbs through five rewards that you write and deliver.
How viewers play
Add to your stream
Keep TikFinity Desktop App open on the streaming computer and connected to your LIVE. The game starts automatically.
OBS, Streamlabs and Meld Studio
- Add a Browser source.
- Paste your overlay link. Set the width to 1080 and height to 1920.
- Position the game on your scene.
TikTok LIVE Studio
- Choose Add source, then Link.
- Paste your overlay link and set a custom size of 1080 x 1920.
- Use Fit to Screen and position the game.
Settings update automatically in the preview and in overlays opened from this page in the same browser profile. Bookmark this settings page to come back to it. OBS and LIVE Studio use their own browser storage, so paste the updated link there after a change. Allow local network access if your browser asks.
Video Tutorial
Click here to watch a short walkthrough for game/widget setup, stream setup and TikFinity connections.
Try it before your LIVE
Choose Practice to send a sample gift or Super Fan here for free. Demo plays a labelled sample in the preview.
Same gift and Super Fan rules as LIVE. A sample gift uses the practice example. On your LIVE, every gift counts. The route still waits for three different supporters, and the timer is the same length.
Loading preview.
Practice and Demo affect this preview only. Your copied overlay opens in Live.
Choose gifts
Every gift counts by its coins. The picker below only chooses an example for Practice. It does not choose which gifts count on your LIVE.
Three different supporters need to send a gift inside the trigger window. That starts one route. Their gifts count once towards the train. Later gifts from anyone count by their coins as well. There are five rewards. You write them and you deliver them. The route ends at the last reward or when the timer ends. It does not run forever.
A gift or Super Fan after the route has finished stays on screen and counts once on the next route. It does not change the result still showing, and it does not add time.