One ledge forward. A very long way down.
Viewers Control Only Up! on TikTok LIVE: Complete Tutorial for Beginners
A long climb makes every small mistake matter. Give chat just enough movement to reach the next ledge, then watch a badly timed gift turn minutes of progress into a fall. In Only Up!, falls are the content, so keep the whole drop in view.
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Before viewers take control
Use your installed single-player PC copy of Only Up!, the SCKR Games climbing game. Similar names on Roblox and browser sites are different games. Start at ground level and learn a safe route before connecting gifts; this guide assumes you already have access to the original game.
Only Up!: default PC keys
Default PC movement is W forward, A left, S backwards and D right, with Space to jump. The mouse controls the view. These gifts send keyboard input, so the streamer still aims the camera; check your own keybinds in the game's settings.
Control reference: Original PC game and WASD controls.
Gift-to-key starter mapping
Suggested starting settings for Only Up!. Pick local gifts and label each key.
| Gift example | Key and action | Hold duration (ms) | TikFinity screen |
|---|---|---|---|
| Rose | W: forward | 250 | 1 |
| Ice Cream | S: backwards | 150 | 1 |
| TikTok | A: left | 150 | 2 |
| Heart Me | D: right | 150 | 2 |
| Finger Heart | Space: jump | 100 | 3 |
Why these durations suit Only Up!
A 250 ms forward hold moves a small distance without committing to a full run across a narrow object. Short 150 ms sideways and backwards taps leave room for corrections. Space at 100 ms is a jump press, not a charged Jump King jump. Longer movement holds make sense only on broad surfaces: do not start with the three-second W action from the general tutorial on a high ledge.
Connect TikFinity to Only Up!
- Open TikFinity Desktop on the Windows PC with Only Up! installed. Close the TikFinity browser dashboard, sign in on Setup and complete TikTok login. Capture the game in LIVE Studio, or OBS with a stream key, before you enable the movement gifts.
- In Actions & Events, create a Forward action using Simulate keystrokes. Choose W, enable game compatibility mode and follow its installation prompt if needed. Set the hold to 250 ms; 1,000 ms = 1 second. Duplicate it for the remaining keys and change each duration to match the table.
- Use screen 1 for W/S, screen 2 for A/D and screen 3 for Space. Each screen is a queue, so opposing movements run one after another while a jump can overlap movement. Add all three screen URLs as Link sources in LIVE Studio or Browser sources in OBS.
- Create an event with Sending a specific gift for each movement or jump action. Keep Repeat with gift combos off initially and leave Skip on next action off. Limit queues to a few actions so a burst does not keep walking after a landing.
- At the bottom of the climb, press the play icon for Forward and focus the game within 5 seconds. Check the distance, then test Space and sideways movement on a wide surface. The Event Simulator does not fire keystrokes; test with the action play controls instead.
Only Up! stream tips
- Falls are the content. Leave the descent on screen and react to the lost height rather than hiding it behind a restart scene. Name the next reachable object so viewers understand what they are risking.
- Short taps are for ledges; long holds are for open ground. If chat wants a longer W gift, demonstrate it below first and label its duration separately. A gift should never quietly change the distance of an existing action.
- Keep the camera with the player. Turn it yourself to show the next landing and keep that view steady while gifts arrive. Keyboard-only actions do not supply mouse aiming or automatically line up a jump.
- Separate screens allow movement and jumping to overlap, but two gifts are not a synchronised jump command. Keep queues shallow, explain the delay and stop new actions before you open menus.
Build a readable portrait scene
Frame the player, the next landing and the empty space below together. Put a WASD diagram underneath with the 250/150 ms labels, plus a separate Space box. Use your reaction camera above the gameplay. A tight crop that hides the drop removes the reason this long climb is tense.
Use labelled key boxes, not game artwork. Optional alert display duration affects the alert or TTS, not the key hold.
Only Up!: quick questions
Does a longer Space hold make a bigger jump?
Do not treat Space as a charge meter. Start with a short jump press and tune movement separately on low platforms before trying it at height.
Can viewers aim the camera?
This setup sends keys only. Keep mouse camera control yourself and face the next platform before letting movement gifts build up.
Why do gifts keep moving after a fall?
Actions already in a screen queue can still run. Pause the mappings and clear pending actions before restarting your attempt.
Follow the keyboard setup walkthrough
Harry's TikFinity keyboard-control video covers the desktop setup. The written walkthrough has the same workflow.