All game tutorials

One expedition. A limited bag of tricks.

Viewers Control Spelunky 2 on TikTok LIVE: Complete Tutorial for Beginners

Hand chat a few carefully rationed tools for the Dwelling. A tiny jump can clear a trap; a badly placed bomb can end the expedition. Make survival the shared challenge rather than filling the cave with explosives.

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Before playing Spelunky 2 with viewers

Use a single-player Adventure run for this setup, even though Spelunky 2 also offers multiplayer. Permadeath ends the current expedition and randomised levels change the route, so an old gift queue cannot safely navigate the next attempt. Clear pending actions before restarting.

Spelunky 2: default PC keys

These are the default PC keyboard controls for Spelunky 2, not the older Spelunky HD layout: arrows move, look, climb or crouch; Z jumps, X attacks, C places a bomb, D throws a rope and A enters a door or buys. Left Shift switches walk/run behaviour; movement defaults to running. Before assigning gifts, check your own keybinds in the game's settings.

LeftRightTiny steps
UpDownLook, climb, crouch
ZXJump and whip
CDScarce supplies

Control reference: LucaScorpion's Spelunky 2 keyboard scan codes cross-check the action keys; Frondtech's Keyboard Config reference includes walk/run.

Gift-to-key starter mapping

Try these starting settings for Spelunky 2; choose gifts available to your audience.

Spelunky 2 actions and TikFinity screen assignments
Gift exampleKey and actionHold duration (ms)TikFinity screen
RoseLeft arrow: move left702: horizontal directions
Ice CreamRight arrow: move right702: horizontal directions
Finger HeartUp arrow: look up / climb1003: vertical directions
Heart MeDown arrow: crouch / look down / climb1003: vertical directions
GGZ: jump801: jump and whip
Tiny DinyX: whip attack601: jump and whip
Large gift, enable outside shops onlyC: bomb504: limited resources
Different large giftD: rope504: limited resources
Host-approved gift at an exitA: door / buy504: limited resources
Optional walking giftLeft Shift: walk/run modifier2505: walking modifier

Why these durations suit Spelunky 2

Start with 70 ms direction nudges because default running covers ground quickly beside spikes and arrow traps. An 80 ms Z tap is a small jump, not a promise of clearing every gap; lengthen it only after trying a safe ledge. Bombs and ropes need a brief press, not a sustained hold. The 250 ms walk modifier only slows an overlapping movement action and does nothing useful on its own.

Connect TikFinity to Spelunky 2

  1. Open TikFinity Desktop on the Windows PC hosting the cave run. Close the browser version, sign in on Setup and complete TikTok login. Capture Spelunky 2 in LIVE Studio or OBS before introducing any viewer actions.
  2. In Actions & Events, create a Z jump action with Simulate keystrokes and enable game compatibility mode. Follow its installation prompt if required. Enter an 80 ms key hold; 1,000 ms = 1 second. Duplicate the action for the remaining keys and replace each duration with the table value.
  3. Put jumps and whip on screen 1, horizontal directions on screen 2 and vertical directions on screen 3. Every screen has its own queue, allowing a direction to overlap a jump without opposite arrows firing together. Resources share screen 4; optional walking uses screen 5. Add each screen URL as a Link source in LIVE Studio or Browser source in OBS.
  4. Create an event for each action using Sending a specific gift. Disable Repeat with gift combos for bombs, ropes and doors. Begin with a short queue and Skip on next action off. Disable resource events around shops, and pause all events between expeditions so old gifts cannot spend the next run's supplies.
  5. From safe ground, press the play icon beside Z jump and tab into the game within 5 seconds. Verify the tap, then test one direction and its overlap with Z. The Event Simulator does not fire keystrokes. Keep the game in focus; an alert alone does not prove the explorer moved.

Spelunky 2 stream tips

Frame your Spelunky 2 stream

Place the CSS arrow boxes below the cave capture and label bombs and ropes as limited supplies. Keep the health and resource counters visible above the legend so viewers can see why another bomb gift might be disabled.

The key boxes use CSS, with no game artwork. Alert display time controls alerts and TTS separately from key holds.

Spelunky 2 FAQ

Why did a large gift fail to throw a rope?

Check remaining ropes, whether the resource event is enabled and whether screen 4 is still queued. A gift cannot restore supplies. Explain paused actions before viewers send gifts.

Can viewers use the same route after dying?

Ordinary Adventure levels are randomised between runs. Stop the queues after death and inspect the new cave before re-enabling movement.

Should bomb gifts repeat with a combo?

Leave resource repeats off. A streak can otherwise spend several bombs and put both the explorer and nearby shopkeepers in danger.

See the desktop workflow

Watch Harry's keyboard-control tutorial.